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Throughout the whole game I kept wondering why he kept going. The nicest thing I can say about the story is that the ending made me feel like Max was going to be all right.
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They seemed to be really digging for anyone left for Max to kill. In Max Payne 2 he seems to be just drifting from shoot out to shoot out. Getting from point A to B was worth the blood and the bullets just to see Max get his revenge. The first time we met Max he was a man with a cause and a sense of clear direction.
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A wrapping up of the proverbial loose ends. I wasn’t expecting the same level of intensity as the first game, but to me Max Payne 2 felt more like the epilogue to the first than a brand new tale. Given that no one really does the "morning after" story that follows up a major action film. "Sometimes a good game can be bad."įirst things first, I must admit that I wasn’t sure Max Payne 2 was a good idea. Bet this is the first time you’ll read this.
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Polished in ways that other big name titles only wished they were, but polish is not enough. Is a beautiful woman with a gun enough to keep players going as well? Not really. This time instead of a dead wife and baby to keep Max and players motivated to get to the end, Max just has his mixed feeling for Mona Sax. In it I killed my wife for my lover." Max Payne is back, and he’s still a jumble of metaphorical lamentations. Developer: Remedy | Publisher: Rockstar GamesĪ quick recap for people who missed the first Max Payne: "It’s a third person shooter that plays like a first person shooter that’s heavily inspired by Hong Kong action films of the John Woo variety, but uses kicky cool slow mo like The Matrix!" Got it? Good.
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